Computers and Technology Academic learning in young children

February 22, 2011

In today’s world, computers are familiar fixture in everyday life for children and young people, and offers a wide range of learning and entertainment tool.

Although studies show that boys are heavier users of computer games and websites, more often than girls, there is no sex difference, and chat, email, or doing homework on your computer. In addition, both boys and girls have expressed similar confidence in their own computer skills.

Average parents expect that their school-age children and young people are using the PC about 1.5 hours a day. Computers, electronic games and toys, and technology in general largely affected by and affect the lives of children. So the technology has proven to be most suitable to enrich the lives of children, especially in the areas of learning and social learning and development.

the computer can be a rich cognitive and social benefits.

children as young as three years operation of your computer and can write simple commands to the standard keyboard. In addition, today’s classrooms, small groups often builds up in the machine, and are often co-working on the computer instead of using traditional paper and pencil methods. Soon, the children begin to

are literate (can read and write), they use the computer for word processing. This allows them to write without a hand in the field of wrestling, and they can check the meanings of the text and style, and check their spelling. As a result, children tend to be less to worry about making mistakes, and their final written a longer and better quality products.

In particular, the programming language designed to introduce children to programming.

with the support of adults, children with the programming will lead to better understanding, problem solving and creativity. In addition, because children have errors in their programs to make them work, the programming will help them to think about the processes. This inevitably leads to get in metacognitive knowledge and self-regulation. During programming, children are particularly suitable for co-operation, perseverance in front of a challenge, and demonstrate a positive attitude towards learning. This is consistent with Vygotsky’s theory that social interaction with children to support the management of challenging tasks a computer is able to promote a wide range of higher cognitive processes.

Children and young people spend a lot of time for home computers purely for entertainment purposes. Many computer games emphasize speed, and sometimes violent actions of a land where the children in advance and avoid the enemies by shooting. Children also play a more complicated initial and adventure games with themes of aggression and conquest, and sports games. These are soccer and football. Children also enjoy simulation games, such as creating and managing virtual pets (which are addressed to “stay alive”), the introduction of virtual realities (such as an ecosystem in which a player plants and animals mutate into a new species), and role-playing characters.

Speed-action games and the attention and space to cultivate skills of boys and girls. While providing opportunities for learning, a wide game simulation games may be the risk of blurring the difference between virtual and real life.

Many people use computers to communicate. When you use the Internet for several possible reasons to cause the withdrawal from real life, it is not much to keep up with letting users buy a computer, information and communication.

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